Humble Games’ latest offering is a really interesting artistic experiment. Stray Gods: The Roleplaying Musical Review: The final verdict Stray Gods is definitely a game I’ll wind up giving another playthrough or two as a result. With so much that can change in a run, I want to see how differently the mystery can play out. There are romance options to explore, and the character dynamics at play are genuinely interesting. Certain dialogue options are locked behind whatever trait you choose early on. There’s also a lot of replay value here, as the player’s choices impact both the story and the songs. It’s also just fun to see these larger-than-life mythological figures in modern-day settings. The world-building is probably the strongest aspect of the game itself, with the history between characters feeling quite fleshed out. You’ll pick locations to go to as you investigate a murder, choose elements to inspect, and who to talk to. When not singing, the game is a pretty basic visual novel with some light adventure game elements. Players can choose the tone for different sections of a song, which doesn’t always gel. It also doesn’t help that the songs can feel quite disjointed musically due to the interactive element. The world and what characters have to say in Stray Gods’ normal conversations are far more interesting than what is sung. The lyrics are fine and get the character’s emotions and points across, but they’re not all that catchy or poignant. However, the songs don’t fully come together. All the other talent can carry a tune as well - Khary Payton’s Pan and Troy Baker’s Apollo are two particular highlights. The vocal performances also impress, with Laura Bailey showing that she has a phenomenal singing voice. The music is composed by Austin Wintory of Journey fame (the PS3 game, not the “Don’t Stop Believing” band) and lives up to his high standard. The idea of an interactive musical is quite ambitious and is worth celebrating, even if it doesn’t all totally work as well as you hoped.
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